Player 1 |
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#character-encoding UTF-8
#player1 Arie_Sinke Arie Sinke
#player2 Terry_Aitken Terry Aitken
>Arie_Sinke: AAACEHI 8F ACAI +12 12
#note This play is not so hot. I have AECIA which is clearly better and which I was totally blind to.
>Terry_Aitken: EFIV 9I FIVE +23 23
>Arie_Sinke: AAEHITU 8L HAUT +42 54
#note This is fine.
>Terry_Aitken: AFIW 10L WAIF +21 44
>Arie_Sinke: AEGINRS 11H EARINGS +81 135
#note I saw and eschewed RANGIEST O1 because it only scores 2 more points and opens up floaters. It may or may not be a good idea to play this way. Quackle is not helpful.
>Terry_Aitken: BEO G10 OBE +16 60
>Arie_Sinke: DEELNOO 12D LOO.D +21 156
#note This is fine.
>Terry_Aitken: EEEEEEE -EEEE +0 60
>Arie_Sinke: DEEGNRX 10D RED.X +28 184
#note The best play, by far, is a tough find - G(A)R(AG)ED M7 for 38. I convinced myself that REDOX was better than 11C XED, which scores 2 more, for not setting up front hooks. It may well be better but GOX 10F is fine if I don't see GARAGED.
>Terry_Aitken: ADK 13C DAK +24 84
>Arie_Sinke: ?EGNNPQ -GNQ +0 184
#note This is okay but the N may not actually help the leave here and I may be better off keeping EP?.
>Terry_Aitken: JO 9C JO +19 103
>Arie_Sinke: ?ENPSUY 7L SYNE +35 219
#note I like this for scoring well and taking out the T. With a lead bingoing immediately isn't essential.
>Terry_Aitken: EEEEEEE -EE +0 103
>Arie_Sinke: ?CHMNPU 7B CHUMP +22 241
#note This is fine.
>Terry_Aitken: BELT 14A BLET +18 121
>Arie_Sinke: ?ENORTT H1 TENTORi. +74 315
#note sTENTOR 15D is my other available bingo and it looks good for disaster aversion. It takes out one line and doesn't open up anything else meaningful, but scores 3 fewer points.
>Terry_Aitken: ?GINOTT 3G k.OTTING +68 189
>Arie_Sinke: EIINOUU 15A ION +27 342
#note This leaves a very poor leave and is surely worse than something like IONIUM E2 for equity, but it does avert a few disaster scenario losses. Not sure if this is the right path to take.
>Terry_Aitken: NZ L2 Z.N +24 213
>Arie_Sinke: EEIPUUY 5K YEP +29 371
#note This is not particularly inspiring, and PYE in the same spot is probably better. Just playing ETUI J2 and cleaning up the rack somewhat may be better yet.
>Terry_Aitken: AMS 6D MAS +22 235
>Arie_Sinke: EEIOUUW -EIOUUW +0 371
#note This is the best exchange. It's probably fine.
>Terry_Aitken: DGLQRRW -DGLQRW +0 235
>Arie_Sinke: DEEIIRV 5B VIED +33 404
#note Maybe IVIED but I liked having a good place to play QI if I draw the Q. I am inferring that Terry just exchanged the Q so my guess is that it's in the bag right now.
>Terry_Aitken: EIOW A3 OWIE +20 255
>Arie_Sinke: EGILRRU 1H .RUG +5 409
#note Played to block AZINE. It sims okay but a bit behing RIG and RUG at N1.
>Terry_Aitken: AAELQRS 4F QA. +13 268
>Arie_Sinke: EILRU N1 RI. +8 417
#note Blocking ZEAL. RUG is a slightly better way to do it because I threaten slightly higher scoring outs if I hang onto EIL.
>Terry_Aitken: AELRS F12 .SE +14 282
>Arie_Sinke: ELU 6H .ULE +11 428
#note This is my best out.
>Arie_Sinke: (ALR) +6 434
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