Player 1 |
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#character-encoding UTF-8
#player1 Jackson Jackson
#player2 Josh_Sokol-Rubenstein Josh Sokol-Rubenstein
>Jackson: ABEEIIO -ABEIIO +0 0
>Josh_Sokol-Rubenstein: AEOORTV H6 AVO +12 12
>Jackson: EEERTUW 9G EWE +18 18
>Josh_Sokol-Rubenstein: EEIORTY 6F YE. +14 26
#note YEA wins a sim by 5 points with nothing implied - yore second, which he laid down at first. I think even with a decent R rack YEA is okay, cause YORE gives back the K column - it's true that EWER plays can cripple his options with EIORT, but at least he will have the 10 row.
>Jackson: EFIRTTU J3 TUFTIER +69 87
>Josh_Sokol-Rubenstein: BDEIORT 10A ORBITED +67 93
>Jackson: ALMOOUW 3H OU.LAW +20 107
#note rather than taking the A column with a shitty play, just better to make a ton of spots and hope to win that exchange
>Josh_Sokol-Rubenstein: AEEGGJR D6 JAGG.ER +36 129
>Jackson: DEEIMNO B3 DOMINEE. +63 170
>Josh_Sokol-Rubenstein: AELPRSY A1 PLAY +51 180
#note Josh wasnt sure of SPARELY, which looks good here. He also has PARALYSE at L2 which I think he missed. Of note here is LEPR(O)SY for 66, which sims a couple below PLAY.
>Jackson: AAIORTV L3 .VIATOR +22 192
#note was pretty happy with turnover here with SSSS?? unseen - that said VOLTA K1 is 28 with a more stable leave. I think that has to be better here. 2M AVO is also pretty cool here, but it's not quite the deficit I would need to have to make that play here. VOLTA looks solid
>Josh_Sokol-Rubenstein: AEGKRSS H1 GR.K +42 222
>Jackson: AAFLLNZ 5I A.F.NAL +26 218
#note I keep making more scoring spots to offset the existing ones, but I am not really hitting the ones I am making. FLANK I did not see, nor LAZAR 2D. FLANK is probably worh it here, ALZ can do well on this board, not needing to be too reckless here. I did feel a small challenge upside with AFFINAL.
>Josh_Sokol-Rubenstein: AAEEOSS O4 A.OES +18 240
>Jackson: DELNOSZ N7 DONZELS +92 310
#note huge
>Josh_Sokol-Rubenstein: ABENOSU A7 ABO.N +37 277
>Jackson: CIIMNTX 11K CIM.X +32 342
#note hard turn here. I didn't see ADMIX or ADMIXT here, which are nice. I could do those or MIXIN(G) as well. CIMEX probably does the best to respond to Josh's immediate bingoes - definitely a threat after ALOES and ABOON, he has vowels and an S, which is good in this pool. CIMEX bingoes back a fair amount, and the G works well with INT. ADMIX is nice because it also works well with the pool, CINT, and the C is nice to keep for 13I plays, which would really shut things off. The value of MIXING here is to take out the 1 row proactively, which will becoming an increasingly bigger threat as the pool gets better and better - taking tha tout leaves just the lower part of the board to deal with, meaning Josh can't reopen new space for bingoing. The problem with mixing is that if he bingoes immediately I am in much worse shape. More generally as well, trying to go the defensive route against a pool with two blanks is pretty foolhardy - even here with limited psace open and C in hand, it feels unwise. It was for that that I went with CIMEX, trying to outscore bingoes if possible/counterbingo.
>Josh_Sokol-Rubenstein: ?CEPQSU 13K SUQ. +26 303
#note Quackle finds SP(A) which it really likes, CEQU? works well with the pool with H and I and I and T - that said I will block the 13 row more than the sim does, and the Hs in the pool make that somewhat easy.
>Jackson: EHIINTT 1H .ITTIN +8 350
#note I was very close to playing TH(E)INE f8 here. Seems like the right idea to go for a bingo myself, reach for blanks, and leave 1 in the bag while trying to outscore bingoes he does hit. Going up 59, I can outrun some 14 row bingoes, but not all. The other problem is 1 row bingoes, which I will always lose to unless I bingo. For this reason I settled on GITTIN - firstly lowering his chance of bingoing significantly, cause the 14 row is harder to hit. I can also outrun a decent amount of 14 row bingoes with big H plays or some bingoes. The problem is more 12 row binoges, which will not give anything back to me. I can still outrun some of those after GITTIN but it's cagy. I think GITTin is better than THEINE just for even making bingoes harder for him to hit and excluding all the situations of game ending 1 row bingoes.
>Josh_Sokol-Rubenstein: ?CEHPRU 14E UPREaCH +80 383
>Jackson: ?DEHINS 12B Ho.DEINS +62 412
#note UPREACH wins with 1/8 draws, just the blank. If I have the blank I will always have a bingo that fits, and SHIED usually wins anyways. If he draws the blank he has enough points to outrun shied with ZA/AX.
>Jackson: (I) +2 414
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