Player 1 |
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#character-encoding UTF-8
#player1 Evan_Chester Evan Chester
#player2 Brian_McCarthy Brian McCarthy
>Evan_Chester: ?EEEPRT H4 PETEREd +72 72
#note PREmEET would be a great option to test Brian's word knowledge on if it takes an S (it doesn't). I didn't know the word though. PETEREd > PRETEEn because of the S hook.
>Brian_McCarthy: AISTUVY 4F YU. +8 8
>Evan_Chester: BCENORW G7 BOW +33 105
#note Best
>Brian_McCarthy: AAISTUV E3 VAU +21 29
#note I was 100% confident this was phony. I left it to give myself a place to bingo that previously did not exist
>Evan_Chester: ACELNRU D5 NUCLEAR +62 167
#note Only bingo
>Brian_McCarthy: IINSTTV I5 NIT +14 43
>Evan_Chester: AEEIIIR -EIII +0 167
#note 11B AERIER and E10 AERIE have massive defensive liabilities. I prefer exchanging. ER is 0.7 better than AER on static but sims ~1 better due to the availability of BETA and AWE hooks
>Brian_McCarthy: ?FIRSTV 8F F.. +6 49
>Evan_Chester: ACDEGOR C3 COG +16 183
#note Annoyingly blocks CORDAGE, which I would have played despite not being 100% on. The best plays are all at J6 hooking TIC which I missed. I played COG to keep the board tight but this is a clear mistake
>Brian_McCarthy: ?IIRSTV 10B VI. +14 63
>Evan_Chester: ABDEMRW 8A MEW. +27 210
#note Right spot, wrong word. BAWL is much better
>Brian_McCarthy: ?HILRST J6 THRILlS +77 140
#note Best bingo. J7 SLITHER exists too
>Evan_Chester: ABDGILR F8 .AB +20 230
#note I didn't know 8J RIBALD which is the best play, or 12H DISBAR which is slightly above FAB on sim. FAG is also slightly above FAB but idk what value the B brings me over the G. Is BDILR really that much better than DGILR? Or is Quackle just assuming I'm gonna redraw RIBALD and suddenly see it next turn
>Brian_McCarthy: AAAEIOS 8J .AIA +5 145
>Evan_Chester: DGILNNR M7 L.NDING +22 252
#note DARLING/DARNING are 2 more, and LARDING/LARNING don't concede an S hook, yet LANDING narrowly wins a sim. Interesting
>Brian_McCarthy: AAEGOSX L11 GOA +18 163
>Evan_Chester: DDMRRST G3 M.D +13 265
#note I am absolutely not playing DRUM over MUD and giving back a D that is nonsense.
>Brian_McCarthy: AEERSXZ 14H RAZES +39 202
>Evan_Chester: DLORRST H12 DO.R +21 286
#note Best
>Brian_McCarthy: EINOPUX E11 EXPO +30 232
>Evan_Chester: EHILRST 15A HEILS +41 327
#note HEILS sims above the other 5s but RELISH is slightly better, I did not see this play.
>Brian_McCarthy: AEFIINU F13 IF +30 262
>Evan_Chester: DJORSTY B6 JO. +26 353
#note Close with K3 JOYS but I prefer this because if I can pull a vowel I can respond to any openings very well
>Brian_McCarthy: AEINNTU B10 .ENIN. +18 280
>Evan_Chester: DEKRSTY 13H .K +22 375
#note Either OK or OY. Playing off 1 helps me dodge the Q which I'll def be stuck with if I pull it
>Brian_McCarthy: AEIOTTU A11 TEA +11 291
>Evan_Chester: DEQRSTY K3 DRYS +20 395
#note I pulled the Q anyways :( Champ's best found sequence is N10 ED. Pretty much any legal play wins 100%
>Brian_McCarthy: AEIOOTU N11 TOEA +19 310
#note N10 AT is best, blocking my best spot to play ET and giving him more tiles to nickle and dime me with
>Evan_Chester: EQT 13A ..T +6 401
#note I saw AIT and KAE as my sequence but didn't realize he could efficiently block KAE. KAE first is best
>Brian_McCarthy: IOU 12G U.O. +12 322
#note DOS > UDOS to save the U for the Q stick
>Evan_Chester: EQ 5K .E +5 406
#note Missed 11J lEGIT. Hard to find
>Brian_McCarthy: I A8 .I +4 326
#note Well played game. COG and MEWL were my only non-endgame mistakes. I guess the lesson from those mistakes is to fully scan the board and fully scan your rack to not miss options that I definitely could have found
>Brian_McCarthy: (Q) +20 346
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