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#character-encoding UTF-8
#player1 Evan_Chester Evan Chester
#player2 Cameron_Siegal Cameron Siegal
>Evan_Chester: ABEIOOR H8 OBIA +12 12
#note Playing at H6 is valued 1.2 higher. Noted
>Cameron_Siegal: CDEV 11G C.VED +22 22
>Evan_Chester: EIMOORS 10J MOO +24 36
#note Best nonbingo. Can't have expected to find RIBOSOME or MOIDORES but I absolutely should have seen ROOMIES on my rack. Bad miss
>Cameron_Siegal: EHP 12J HEP +28 50
>Evan_Chester: EEHIRST M4 HEISTER +68 104
#note Best
>Cameron_Siegal: FLOX - +0 50
#note Challenge
>Evan_Chester: AAEIIOY 5I AIYE. +16 120
#note I did see MOORY but I thought that this was better than keeping 4 vowels. It isn't, I shouldn't leave 16 on the table here. I prefer this positionally to other equity plays but N10 YEA is best
>Cameron_Siegal: FLOX 6F FOLX +31 81
>Evan_Chester: AIMORTY N9 MY +37 157
#note 4J MOTH is an interesting idea to score 31 and save the Y. Unsure what exact the best MOORY play is. YO is more defensive but sacs 6 points. OATY feels like it makes the triple too easy to hit. TYRO/RYOT to open both triples?
>Cameron_Siegal: AQU N2 QUA +29 110
>Evan_Chester: ADEIORT O4 DROIT +33 190
#note Definitely think the O column is more dangerous than AQUA. TRIODE for 3 more could be better but keeping AE lets me hit high scoring AQUA plays more often. O1 DITE takes out both spots though and is the best play available. DROIT is better than equity would suggest tho
>Cameron_Siegal: AERR 1L REAR +28 138
>Evan_Chester: ACELOSS 4C SOLACES +80 270
#note Best
>Cameron_Siegal: EGILNRT 7A TINGLER +68 206
#note Best
>Evan_Chester: ?AEJSUZ A4 ZES.y +69 339
#note If I'm playing the Z, I definitely like this over ZETA to really pile on the points. I could definitely see the argument of JUnTA though. ZESTy uses all of my firepower at once. I honestly didn't consider J plays there
>Cameron_Siegal: ABW 3B WAB +24 230
>Evan_Chester: AJKLRUU H1 JUK. +45 384
#note Best
>Cameron_Siegal: AGN 2A NAG +22 252
>Evan_Chester: ALPRTUW 1A AW +30 414
#note 1A UP and 5C TWA sim slightly better. This gets the job done basically every time though
>Cameron_Siegal: DEN 13L END +12 264
>Evan_Chester: ILPRTTU D7 .ULP +8 422
#note I really don't wanna play on the 14 row to decrease his average bingo score and guarantee I get the triple as counterplay. GULP blocks the TINGLER floaters and is my prefered style at this scoreline
>Cameron_Siegal: ?EEINOT 14G EbONITE +65 329
#note Seems best positionally
>Evan_Chester: ADGIRTT 15F GRID +26 448
#note 4th according to champ. 15G TAD, 15E DITA, and F6 FET are valued higher. I can understand FET since I draw a bingo 3/8, but I don't see why the other low plays are better
>Cameron_Siegal: FIINNOU C10 UNION +14 343
#note Best endgame move is 13E INFO, going out after I play 15M TAV. UNION gives me an out
#note Best. Pretty clinical game with everything going in my favor. AIYEE and ZESTy are the turns I think I could have improved. AIYEE was me misevaluating how many points I was sacraficing to keep a better but still bad leave. ZESTy was me not thinking of ways to save my weapons to use across multiple turns, instead using them all up at once. Definite principles to keep in mind in the future
#rack1 ATTV
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