Game Details
Player 1
#character-encoding UTF-8
#player1 New_Player_1 New Player 1
#player2 QUACK QUACK
>New_Player_1: AERVW 8D WAVER +30 30
>QUACK: DGMRRTY E7 M.RDY +22 22
#note i miscounted gym. I tried to count it correctly seevral times. -3
>New_Player_1: MUY 7G YUM +26 56
>QUACK: AEGOORT 6G ROOTAGE +73 95
>New_Player_1: ALNO 5H LOAN +23 79
>QUACK: CHINORT 4C RHOTIC +38 133
>New_Player_1: EEEIN D8 .EENIE +28 107
>QUACK: AENPRUW 8A NEW..... +51 184
>New_Player_1: AADNPST - +0 107
>QUACK: AIIPRTU 14B ATRIP +36 220
>New_Player_1: BDEEIOS K5 ..EBODIES +74 181
>QUACK: AIIKLOU 3C OUK +29 249
#note BAULK was not spotted, and I would have played it. AULOI a little higher on win%, oops. its a point of equity worse only; I had assumed the equity was quite a bit different or I would have played AULOI, as it plays more tiles and blocks the high scoring bingo.

This is -3 anyway, and AULOI and OUK are almost level. I got hurt for it.
>New_Player_1: AEEGINZ 15F AGENIZE +108 289
>QUACK: AEIIILT 8K .IALI +24 273
>New_Player_1: JLOT J9 JOLT +31 320
>QUACK: ADEIRST M8 .IRDATES +88 361
>New_Player_1: DFI N12 DIF +29 349
>QUACK: ABCGSTU 14H BUG +23 384
#note sims very well
>New_Player_1: ??EFHNV F10 HEN +35 384
>QUACK: ACOSTUX 15A OX +36 420
#note lol situation. Didn't want him to fish off one and then have bingos available twice with OX; I felt I ccould win more with TAXUS.

In a simple 2 ply sim, TAXUS wins with terrible equity (-6) but seems to perform with 5% more win%. In fact it only reduces his bingo from 13 to 2%; so andrew somehow only have 2% bingo on the left side which is quite surprising.

When you sim out to MANY however, OX wins quite comfortable, with 86%.

Vs ?? TAXUS wins the 2ply, but losing again on the many ply.
>New_Player_1: ??FLNSV O4 FLaV.NeS +66 450
#rack2 AACPQST
Player 2
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