Game Details
Player 1
#player1 Carl_Johnson Carl Johnson
#player2 Mike Mike
>Carl_Johnson: ADLMORT 8D DOLMA +20 20
#note DOLMA, MODAL, and MORTAL all sim evenly.
>Mike: LORRRST E7 R.TOR +10 10
>Carl_Johnson: AAELORT 7C OA. +7 27
>Mike: AHILLRS 7G HALL +25 35
>Carl_Johnson: AELNRTT 10D T.LERANT +62 89
>Mike: BEFINRS I9 F.B +12 47
#note It's worth fishing here, as opposed to cashing out with BRIEFS B2 or INFERS 8J, but this would work out poorly.
>Carl_Johnson: ?AIIWWY -AIIWWY +0 89
#note By a sizable margin, WIT 9C wins the sim. I guess I could hit some kind of WAY word with this wayward rack. Should have thought longer. (-11) #leaveevaluationlarge
>Mike: EFHINRS 9C FI. +15 62
#note Really needed to look closer at how often EHINRS hits (almost 80%!). FAD D6 is the play.
>Carl_Johnson: ?ADEEEV 11I .EE +16 105
#note Wrong again- 6I EAVE is a little better. It scores the same and unloads the V. (-4) #leaveevaluationmedium. As punishment for these mistakes, I will never get the bingo down this game.
>Mike: EHNNORS L11 NOH +18 80
>Carl_Johnson: ?ADEJSV 12A JADES +48 153
>Mike: EINQRSZ K5 QIS +32 112
#note Or JINS A12, but it feels like I'll need that spot eventually.
>Carl_Johnson: ?OOSUVX 13A OXO +44 197
>Mike: EENNRTZ 14A TENNER +50 162
>Carl_Johnson: ?AESUUV 15A AS +50 247
#note FAUVE 9I maybe? These two plays, so extremely polarized, sim pretty close.
>Mike: NOTUUYZ M12 YOU +27 189
>Carl_Johnson: ?CENUUV 15F ECU +17 264
#note A moment of truth. I spent a long time thinking about UNCUrVE before deciding correctly that it's UPCURVE only. ECU is better than an exchange because Mike needs to bingo but I don't. I really don't want him bingoing at G15, but if he bingos at B1, it's fine because I'll probably have a comeback.
>Mike: ADNTUWZ K13 WUZ +24 213
>Carl_Johnson: ?ENRUVY 15M RYU +25 289
#note Four consecutive three-letter U-dumps, for those of you playing Annotated Game Yahtzee.
>Mike: AADIKNT L2 KADI +29 242
#note AKIN instead, to threaten the T hook. Makes sense.
>Carl_Johnson: ?EEGNVW 3I VEG.N +26 315
>Mike: ADGNPST J2 P.D +12 254
#note M: With SIX I's to draw, this has to be right.
C: Ruh-roh.....
>Carl_Johnson: ?EIIIPW 2L .IWI +24 339
#note What a horrible position this is! PED was such a scary play, and I can do very little about it. KIWI is dangerous as hell, especially since Mike almost certainly has bingo tiles after PED. But that means that oftentimes Mike will bingo on Row 1 next turn, and I'll get a big score at O1. Quackle exchanges here, and I don't blame it. I had half a mind to do so myself. (-2% win chances) #strategymedium
>Mike: AGNSTTV 1M VAT +35 289
#note So of course, the one time I actually WANT an I, I can't get one.
>Carl_Johnson: ?BEIIOP 1I POI +12 351
#note I didn't want to do BIO and offer a new bingo lane for Mike that gives back nothing that I can use. If Mike bingos, I want him to do so at B1, opening up lanes I can use for a comeback bingo. BIO sims best by a mile, but I'm skeptical. #strategylarge?
>Mike: ?EGINST B1 GuNITES +72 361
#note M: Wasn't 100% sure on TINGLIEST. Of the infinite bingos at B1, it's unclear which is best. As the tiles lie, I'm not sure anything would have worked.
C: I would have had exactly one winning move at that point, which I would not have seen.
>Carl_Johnson: ?BCEEIM 4A B.CE +22 373
#note (T)ErEBIC 5B is good for one point more. (-1) #endgamesmall
>Mike: AEGIR 1A A.GIE +24 385
#note I did spend a couple of minutes wondering if it was worth sacrificing 30-something spread to find out if AGGIER was good.
>Carl_Johnson: ?EIM M5 sEMI +19 392
>Carl_Johnson: (R) +2 394
Player 2
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