Player 1 |
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#player1 PM PM
#player2 BB BB
>PM: EFILMRS 8D FILMERS +82 82
>BB: COPT E5 OPT.C +18 18
>PM: AINNORU E5 .....IAN +24 106
#note Nice find.7G UNAI is more my style to reduce bingo possibilities, but this is a good open board idea.
>BB: GLOW D10 GLOW +25 43
>PM: IMNOORU H5 MOU. +6 112
#note IRON isn't a great leave unless you draw unduplicated one point tiles (especially a T and E), and you're only scoring six points here. 7G MOO is my choice for some defense on the most important bingo lines.
>BB: ETV J6 VE.T +15 58
>PM: DINNORR 11D ..DRON +7 119
#note Doesn't score much again and offers a big scoring spot when there wasn't one previously (plays at C12 will often give you equal scoring counterplay). RIN is also not a great leave. Rule of thumb is to not fish excessively (scoring this little) unless you have an E.
>BB: EJS 13B JE.S +41 99
>PM: AAIINQR I4 QI +15 134
>BB: DGNU D2 DUNG +15 114
>PM: AAAHINR 10H HAAR +26 160
#note HARIANA!
>BB: DL H10 ..LD +9 123
>PM: AEEEINT 2D .ETAINEE +63 223
>BB: S 11D ......S +17 140
>PM: IORTUUW 4I .UIRT +28 251
#note QUOIT a little better than QUIRT.
>BB: ?ACELNS 14H SECoNAL +87 227
>PM: BBGHOUW 1K BOUGH +40 291
#note Something like 1H BUB makes it so he doesn't get a triple after you play. Despite the worse leave, that's important to maintain your lead. The X is unseen too, so leaving 1H open is dangerous.
>BB: AADEIRV B11 RA.A +22 249
>PM: BDFIVWY -BDFIVWY +0 291
#note Again, with the X unseen, I would have played through for one more turn to take out that scoring spot.
>BB: IORT A8 TRIO +14 263
>PM: AEEEITY B5 AIYEE +14 305
#note Good call not putting this one spot up. I'd have taken points with 13L AYE or something though to also nullify that Z spot at 13M.
>BB: INOW 1E WINO +36 299
>PM: DETVXYZ M13 Z.X +38 343
#note Definitely worth playing the Z for fifty plus here. YEZ or ZED.
>BB: ?EIO 15K mO.IE +41 340
>PM: BDEPTVY A1 TYPED +39 382
#note No wins here, just this lone tie.
>BB: AEFK A14 KA +24 364
>PM: BV G1 ..V +10 392
>BB: EF 5K FE +22 386
>BB: (B) +6 392
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